GATE: On the Way to

Gamify Your Teaching

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Gate

The project

The project In today’s digital generation, gamification has become a popular tactic to encourage specific behaviours, and to increase students’ motivation and engagement to get the knowledge and skills. Though commonly found in marketing strategies in business among companies, it is now being implemented in many educational programs as well, helping educators to find the balance between achieving their objectives and students’ educational needs.

According to Kapp gamification is “using game-based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning, and solve problems.” (Kapp, 2012). It has been proven by the research that gamification has increased enjoyment, engagement, motivation, participation and learning (Cheong, Cheong, & Flippou, 2013; Su & Cheng, 2015; Tsay, Luo, 2018; Subhash & Cudney, 2018). At the same time gamification is an international tool which can be used in different educational systems, adapted according to the teachers’ individual needs and widely spread to the teachers’ practice. There are different ways of teaching and different ways of using gamification in every country, so that is why it is very useful to create a partnership on an international level and to share the best practice and ideas connected with implementation of gamification in the learning environment.

The goal

GATE aims to support teachers in all subjects (from elementary to higher education) with a set of innovative gamification tools and practices to improve the effectiveness of their teaching by increasing the motivation of students to learn and to develop their attitudes towards the learning process by providing them. In order to achieve this goal, the partners have developed a web based gamification tool and an open online course on gamification.

Gate

The tool

Gate is a web based gamification application that provides teachers with a tool to gamify their classes easily. The tool is a system which makes it possible for teachers to prepare an online learning platform to support their lessons. Teachers may use it to upload their educational materials, to organize weeks of the course, to give homework to the students, to make announcements, even to give quizzes. With this gamification tool, teachers can create tasks, rules, levels, points, badges, leaderboards, virtual rewards, teams and more.